1000 Isles – Half-dwarf

After years of living in close quarters it was inevitable that societal boundaries would blur. One product of this is the union of humans and dwarfs. What was once a rarity in the old kingdoms has become commonplace.

Half-dwarf traits
Your half-dwarf character has a number of inborn abilities, a combination of your human and dwarven heritage.

Ability Score Increase. Your Constitution score increases by 2, two other ability scores of your choice increases by 1 each. (Alternatively, you can increase your Constitution score by 2 and select one Feat).

Age. Half-dwarfs age at the same rate as humans reaching maturity at about 20 years old. However they also benefit from dwarven longevity, living as long as 200 years.

Alignment. Half-dwarfs have the capricious nature of humans, but tend to lean away from Chaotic alignments thanks to their dwarven influence.

Size. Half-dwarfs stand about 5 feet tall and average 200 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armour.

Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance to poison damage.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Languages. You can speak, read, and write Common and Dwarvish.

1000 Isles – History

The Sea of the Thousand Isles was once a large and fertile continent called Caldea. It was home to all manner of races and creatures and these were ruled over by the High Council of the Caldean Empire.

The time of peace that had spread over the land allowed the peoples of Caldea to focus on less militant activities, advancing their knowledge and culture. Those who were interested in the arcane delved into the building blocks of the universe. Others bent their martial ability towards performance, testing the limits of their physical bodies in ever more dangerous and impressive sports. A close communion with the gods had always been a part of Caldean life and this was only strengthened by the peace. Many pilgrimages were made, monasteries founded, and vows taken.

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