I’m working up an illustration of my Dragonborn at a higher level. With some plate armour and a great-sword. I eventually settled on the colour scheme in the middle because it combines the white half-cape (symbolising his holy paladin nature) with the dull green coat … Continue readingLevelled Up Paladin
So here we are, with a pristine continent ready to be inhabited. I’ve already got a good idea where I’m going to be putting the various fantasy races, but for the sake of this series let’s take it step by step so you can see … Continue readingHSK Worldbuilding – Races, Part 1
“The long hall ascends like a wide staircase lined with pillars and terminates at a great Celestial Door made of opaque green glass and inlaid with wrought mithral. The walls are expertly crafted but plain, and the ceiling is carved in intricate pictograms and Celestial … Continue readingHeavenly Stairway
He’s a brass-blooded Dragonborn so I gave him a colour scheme based on weathered brass. Using the patina colour for his shirt and eyes.
Last week I quickly covered the basics of drawing up a continent and when we left off we had a rugged landmass, with mountain ranges and varied terrain types. This weeks entry will go over how I go about adding rivers, lakes, and forests. First … Continue readingHSK Worldbuilding – The Map, Part 2
Here’s another room from deep within the Ziggurat. And before you go getting your PC’s hopes up, it doesn’t work anymore.
Working on another character illustration. Who says paladins can’t dual-wield?
Like most DMs (GMs) I know, I really like the process of building a fantasy world from scratch and the thought exercises that go along with it. So I thought I’d document the whole thing in public. I get some cool content for the website … Continue readingHSK Worldbuilding – The Map, Part 1
Another flooded room mapped out for that D&D Module.
I’ve been working up some sketches of my next D&D character. A Dragonborn Paladin, who might be finding himself in Ravenloft soon.