Month: April 2016
A Dragonborn’s Pledge – WIP 4
I got my first proper brush pack for Photoshop over the weekend and have been playing around a bit with all the options (seriously, there’s a lot of brushes in this pack). Long story short, I restarted the colouring on my dragonborn art. I thought that … Continue readingA Dragonborn’s Pledge – WIP 4
HSK Worldbuilding – Races, Part 6
Thanks to some reader input, it appears that today’s post will quickly cover the minor races of my setting (which I should probably name at some point). I’ll be working my way through the races as they are listed in the 5e Dungeons & Dragons … Continue readingHSK Worldbuilding – Races, Part 6
Body Paint
I had a play around with my partner’s body paints today.
A Dragonborn’s Pledge – WIP 3
Got some colour today and I’m trying out a new texturing/shading style. Not 100% sure whether I like it though… 😐
HSK Worldbuilding – Races, Part 5
Time for the dwarves to get some attention. I’ve been mulling them over since I got done with the elves, but it wasn’t until today that I really nailed down some of the details about their society. I think I’ve managed to strike a fine … Continue readingHSK Worldbuilding – Races, Part 5
The Proving Grounds
Boom. Another dungeon room(s) complete.
HSK Worldbuilding – Races, Part 4
Without further ado, let’s finish off the histories of the human cities. In the last post I wrote about the four Eastern-most settlements, so today I’ll cover the Western ones. If you’re doing this exercise yourself, rolling up random events for your cities, try to … Continue readingHSK Worldbuilding – Races, Part 4
HSK Worldbuilding – Races, Part 3
Well here they are, the histories of the various human settlements. Having randomly generated 50 years of history (10 x 5 year increments) I used those results to inform the story. Check out last week’s post for the City Events Table I used. A few … Continue readingHSK Worldbuilding – Races, Part 3
A Dragonborn’s Pledge – WIP 2
I made some progress on my Dragonborn art today. I cleaned up the lines and started blocking out the background tones.
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