Beware the swinging spheres of bludgeon-death. They had no respect for Hell Kat, and they got none for your PC either.
Time for the dwarves to get some attention. I’ve been mulling them over since I got done with the elves, but it wasn’t until today that I really nailed down some of the details about their society. I think I’ve managed to strike a fine … Continue readingHSK Worldbuilding – Races, Part 5
Boom. Another dungeon room(s) complete.
Without further ado, let’s finish off the histories of the human cities. In the last post I wrote about the four Eastern-most settlements, so today I’ll cover the Western ones. If you’re doing this exercise yourself, rolling up random events for your cities, try to … Continue readingHSK Worldbuilding – Races, Part 4
Well here they are, the histories of the various human settlements. Having randomly generated 50 years of history (10 x 5 year increments) I used those results to inform the story. Check out last week’s post for the City Events Table I used. A few … Continue readingHSK Worldbuilding – Races, Part 3
In today’s post I’ll be looking at the human race as it exists in this new setting. I’m going to cover a few of the questions of how their society formed and then finish off with a tool that you can use to generate individual … Continue readingHSK Worldbuilding – Races, Part 2
Here’s another area from that D&D module, the Hatchery. “As the water rises, the sahuagin lay more and more egg sacs, in preparation for their baron’s arrival.”
I’m working up an illustration of my Dragonborn at a higher level. With some plate armour and a great-sword. I eventually settled on the colour scheme in the middle because it combines the white half-cape (symbolising his holy paladin nature) with the dull green coat … Continue readingLevelled Up Paladin