A Dragonbornβs Pledge β WIP 3
Got some colour today and I’m trying out a new texturing/shading style. Not 100% sure whether I like it though… π
Got some colour today and I’m trying out a new texturing/shading style. Not 100% sure whether I like it though… π
Time for the dwarves to get some attention. I’ve been mulling them over since I got done with the elves, but it wasn’t until today that I really nailed down some of the details about their society. I think I’ve managed to strike a fine … Continue readingHSK Worldbuilding β Races, Part 5
Boom. Another dungeon room(s) complete.
Without further ado, let’s finish off the histories of the human cities. In the last post I wrote about the four Eastern-most settlements, so today I’ll cover the Western ones. If you’re doing this exercise yourself, rolling up random events for your cities, try to … Continue readingHSK Worldbuilding β Races, Part 4
Well here they are, the histories of the various human settlements. Having randomly generated 50 years of history (10 x 5 year increments) I used those results to inform the story. Check out last week’s post for the City Events Table I used. A few … Continue readingHSK Worldbuilding β Races, Part 3
I made some progress on my Dragonborn art today. I cleaned up the lines and started blocking out the background tones.
I decided that between all my more serious art projects I should do some fun personal stuff. So here’s the start of an epic piece featuring my Dragonborn Paladin, Melchior.
In today’s post I’ll be looking at the human race as it exists in this new setting. I’m going to cover a few of the questions of how their society formed and then finish off with a tool that you can use to generate individual … Continue readingHSK Worldbuilding β Races, Part 2
Here’s another area from that D&D module, the Hatchery. “As the water rises, the sahuagin lay more and more egg sacs, in preparation for their baron’s arrival.”
I’m working up an illustration of my Dragonborn at a higher level. With some plate armour and a great-sword. I eventually settled on the colour scheme in the middle because it combines the white half-cape (symbolising his holy paladin nature) with the dull green coat … Continue readingLevelled Up Paladin
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