Check out this short Session 0 recording from my new D&D campaign. There’s not a whole lot of action in this one, but you’ll get to know our party of heroes: Nukk, Shivema, and Bosun.
Episode 1 – Bladerest
Here it is, the first proper episode of Tales of the Nomad Earth. Not just for this Journey campaign, but for the entire setting! In this episode, our heroes arrive in the mining village of Bladerest, and not a moment too soon!
Nukk doesn’t give his trust lightly, Shivema opens her mind, and Bosun throws his crossbow away.
Episode 2 – Rivals
We left our heroes dangling for a while there, but now they’re back with a vengeance. But who were the other group of adventurers that just arrived in Bladerest? Friend? Foe? Maybe both!
Nukk makes some first impressions, Shivema goes on reconnaissance, and Bosun finally fixes those shoddy walls.
Episode 3 – The Race Begins
There’s a light, and everybody wants it! Things are getting a little tense in Bladerest as our heroes try to figure out this mystery.
Nukk finds a clue, Shivema takes the lead, and Bosun provides some guidance.
Episode 4 – Circle of Wolves
The party finds itself in the middle of another deadly battle! Will they live long enough to make use of the information they’ve learned?
Nukk defaces an ancient text, Shivema looks at the stars, and Bosun covers their tracks.
Episode 5 – Stories Interrupted
On the road towards Krakenfell, our heroes share some stories around the campfire.
Nukk communes with the earth, Shivema hides in strange places, and Bosun remembers the good old days.
Episode 6 – Catch a Ride
Our heroes continue their fight against the Gnolls, revealing some new powers along the way.
Nukk channels the earth’s might, Shivema takes sanctuary, and Bosun shows no mercy.
Episode 7 – Still Waters Run Deep
Entering their first major city since the journey began, how will our heroes decide to spend their valuable time?
Nukk opens his third eye, Shivema delves deep, and Bosun plays chaperone.
Episode 8 – Bottom of the Lake
The party has to deal with Nukk’s sudden change, and then ventures out onto lake Krakenfell in order to ‘look deep.’
Nukk threatens everyone, Shivema sees something in the flames, and Bosun tries his hand at dentistry.
Episode 9 – Following Whispers
Nukk and Shivema are given an offer they can’t refuse and Bosun displays some new rune magic.
Nukk parts with a real treasure, Shivema leads the way, and Bosun makes a shield.
Episode 10 – Underworld
Past oozes and bouncers the gang finds the hideout of the Whisper, but it isn’t quite what they expected.
Nukk loses a bet, Shivema loses her drink, and Bosun loses his cool.
Episode 11 – The Deathtrap Dash pt. 1
The Whisper drives a hard bargain, but can’t pass up a good piece of entertainment for her subjects. Who will enter the gauntlet, and who will throw a gnome over their shoulder?
Nukk leads the masses, Shivema strikes a deal, and Bosun hands over all his money.
Episode 12 – The Deathtrap Dash pt. 2
The gang do their best, inside and out of the gauntlet, to win a favour from the Whisper.
Nukk finds a pumpkin, Shivema runs a conference call, And Bosun earns the ire of the crowd.
Episode 13 – The Deathtrap Dash pt. 3
The gang is moments away from completing the Deathtrap Dash. But can they defeat the plant creatures? And where did Gregori disappear to?
Nukk receives a token, Shivema lights up, and Bosun tries being a pro wrestler.
Episode 14 – The Kraken’s Call
With the Deathtrap Dash now safely behind them, will our heroes be able to escape with their prize?
Nukk wants that cash, Shivema almost goes full cowboy, and Bosun adds a name to the list.
Episode 15 – Loose Threads
The Kraken’s call is in their possession, with a secret trapped somewhere within. It looks like it might be time to bid Stillwater farewell.
Nukk gets a bonus, Shivema learns the legends, and Bosun has no time for rivals.
Episode 16 – Farewell Krakenfell
Just as the gang are about to leave the city, a powerful rival has shown up to make demands.
Nukk creates a distraction, Shivema sends someone overboard, and Bosun takes the wheel.
Episode 17 – Where the Water Runs Sour
The party reflects on the journey so far, and the path ahead, as they reach Sona and find new allies to aid in the fight against… Paperwork?
Nukk seeks a big bird, Shivema was right all along, and Bosun finds himself in paradise.
Episode 18 – Close Quarters
The gang visits ‘the Keg,’ the largest bar in Sona and make some new friends and enemies.
Nukk meets his new best friend, Shivema somehow knows about the moon, and Bosun sees trouble coming a mile away.
Episode 19 – Lockdown
There may have been an explosion in the city, but something else has drawn Bosun’s full attention.
Nukk takes a souvenir, Shivema gets a walky-talky, and Bosun disables the engines.
Episode 20 – On the Case
With the city of Sona on lock-down after a series of explosions, the gang does their best to find a way to continue their quest.
Nukk gets a date, Shivema hits the books, and Bosun calculates the wait-time.
Episode 21 – Quark’s Quest
The gang has found a way forward: to provide Hearthkeeper Quark with proof of the Artificer conspiracy in exchange for passage out of Sona. But the Hall of Innovation has its own set of obstacles to overcome.
Nukk makes an appointment, Shivema looks in the trash, and Bosun is surprised by his own agility.
Episode 22 – A Leap of Faith
The gang heads to the site of the first explosion to see what has become of Thimble, but have ample time before the meeting to do some investigation.
Nukk can do the can-can, Shivema puts the pieces together, and Bosun finds some suspiciously well tuned machines.
Episode 23 – Romp in the Swamp Pt.1
The gang does their best to hold the prime pumping station against waves of greenskin infected creatures.
Nukk plays blockado, the game of barricades, Shivema protects the witness, and Bosun loses faith in magic.