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Home Posts tagged  campaign (Page 10)

Tag: campaign

First Half of the Crew

  I’ve had a pretty awesome day down at InkForge, drawing and talking to people about games. I even managed to finish off two of my new DnD group’s characters.   A naive Half-elf Sorceror, who sees the best in everything, even when she shouldn’t. … Continue readingFirst Half of the Crew

Posted on January 24, 2015January 24, 2015by seanHSKLeave a comment

Nearth, Local Map and Recent History

  In an age lost to time, science and technology had reached such an advanced stage that the laws of physics could be bent and humanity’s very dna could be rewritten. Eventually the peoples’ hubris got the better of them and an ambitious experiment unleashed … Continue readingNearth, Local Map and Recent History

Posted on January 21, 2015January 21, 2015by seanHSKLeave a comment

After Titan – Faction Symbols and Map Icons

Some more prep work for the upcoming DnD game and project thingy.

Posted on January 12, 2015by seanHSKLeave a comment

Ep. 6 – The Cult in Thundertree

With Varden as their guide, the adventurers make it to Thundertree after a two-day march. They find the ruined town nestled into a wide round basin. The buildings at its western end are little more than rubble overrun with vines while the eastern end appears … Continue readingEp. 6 – The Cult in Thundertree

Posted on December 6, 2014by seanHSKLeave a comment

Ep. 5 – A Sinister Cult

Valere moves silently through the rubble of Cragmaw castle to get a look at what the party will face up ahead. In a barracks on the eastern wall stand two hobgoblins, warming themselves over a brazier, a barred door stands to the south while a … Continue readingEp. 5 – A Sinister Cult

Posted on November 5, 2014November 5, 2014by seanHSKLeave a comment

Ep. 4 – Cragmaw Castle

In the morning Fargrim realises that the party is rather close to Old Owl Well, the site of an abandoned trading post built upon a ruin. Having heard rumours of undead near the well he suggests that the party check it out, since it will … Continue readingEp. 4 – Cragmaw Castle

Posted on October 18, 2014November 5, 2014by seanHSKLeave a comment

Ep. 3 – Forest Encounters

Haytham isn’t particularly thrilled by the news that Glasstaff has escaped. He tells the party that he will be unable to give them the location of the supply cache but as a consolation he promises to grant them the deed to Tresendar Manor. After all, … Continue readingEp. 3 – Forest Encounters

Posted on September 30, 2014November 5, 2014by seanHSKLeave a comment

Ep.2 – Dealing with the Redbrands

A few days after their rescue mission Valare is once again sent to round up the party. Haytham has another job for them. It seems that in the wake of the goblin raid a group of thugs, under the authority of the Redbrand Builder’s Guild, … Continue readingEp.2 – Dealing with the Redbrands

Posted on September 13, 2014September 13, 2014by seanHSKLeave a comment

Varden Kohl, Acolyte of the Open Eye

  Varden is a half-dwarf monk and a member of the Order of the Open Eye. This order is known throughout the 1000 Isles for it’s never-ending quest for knowledge, truth, and the revealing of secrets. Varden has spent his entire adult life in the … Continue readingVarden Kohl, Acolyte of the Open Eye

Posted on September 2, 2014by seanHSKLeave a comment

Ep.1 – Raid and Rescue

This is a game report from the 1000 Isles campaign written and run by Sean Goodison. Disclaimer: Yes, I re-purpose a lot of info from pre-written modules. But isn’t the art of DMing about weaving those moments together into something bigger? This story still belongs … Continue readingEp.1 – Raid and Rescue

Posted on August 31, 2014by seanHSKLeave a comment

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