The half of Shale that lies above ground is known to locals as Skyside. A well defended port dominates its western edge and it is here that the Dyrmoine clan’s fleet of juggernauts rests. Jutting out of the harbour is an incredibly tall barracks that … Continue readingShale – Skyside
Well here they are, the histories of the various human settlements. Having randomly generated 50 years of history (10 x 5 year increments) I used those results to inform the story. Check out last week’s post for the City Events Table I used. A few … Continue readingHSK Worldbuilding – Races, Part 3
Here’s a couple of near-finished rooms.
Thanks to the long weekend I got a WHOLE lot of work done on this. Check it out!
There must have been a lot of mad wizards back in the day.
Next time you see this tomb, it won’t be so empty… The monsters and traps are coming on Wednesday.
I felt like doing some random mapping.
I started work on a map of the Manor that’s going to serve as our base of operations in an upcoming campaign. I thought I’d include my sketch version as well, just to give some insight into the process. More details (furniture etc,) to come … Continue readingThe Manor House
Well, here’s the finished map that will be making its gaming debut tomorrow evening as Malt’s Marauders delves into the mystery beneath the Frozen Cathedral. I really enjoyed working on this and will probably do a bunch more maps in the near future. If … Continue readingFrozen Cathedral – Final
In the newly dug temple, willing converts are invited to drink the dark waters that slough off the underground glacier. Those who need some more convincing of the new master Ixichithl’s glory are instead encouraged to spend some time in the icy pits of repentance. … Continue readingFrozen Cathedral 02