Shale Population: 8,000 permanent Located on the Western coast of the Celestine valley, Shale is a port city whose dwarven construction can be seen in the symmetry of its streets and the ingenuity of its design.
The first thing I’m going to do is name this town, because if there’s one thing I’ve learned from writing these posts it’s that it gets really tiring talking about a place with no name. So here’s Oakshade, a little village that sprang up on … Continue readingHSK Worldbuilding – Starting Town, Framework
This is where we left our cities last time, with street maps and a few focal buildings. The next step is to fill in some detail about what’s actually in these cities. Let’s start with the key buildings, places that heroes might want to know about … Continue readingHSK Worldbuilding – Cities, Part 2
Alright, time to zoom this worldbuilding series in a bit. Now that I’ve detailing the various races and their nations I’m going to focus on a pair of cities. Cairnholm and Blackwatch are two human cities with very different backgrounds. The former has rebounded from … Continue readingHSK Worldbuilding – Cities, Part 1
Thanks to some reader input, it appears that today’s post will quickly cover the minor races of my setting (which I should probably name at some point). I’ll be working my way through the races as they are listed in the 5e Dungeons & Dragons … Continue readingHSK Worldbuilding – Races, Part 6
Time for the dwarves to get some attention. I’ve been mulling them over since I got done with the elves, but it wasn’t until today that I really nailed down some of the details about their society. I think I’ve managed to strike a fine … Continue readingHSK Worldbuilding – Races, Part 5
Without further ado, let’s finish off the histories of the human cities. In the last post I wrote about the four Eastern-most settlements, so today I’ll cover the Western ones. If you’re doing this exercise yourself, rolling up random events for your cities, try to … Continue readingHSK Worldbuilding – Races, Part 4
Well here they are, the histories of the various human settlements. Having randomly generated 50 years of history (10 x 5 year increments) I used those results to inform the story. Check out last week’s post for the City Events Table I used. A few … Continue readingHSK Worldbuilding – Races, Part 3