I’ve been working on a new campaign setting and playing around with some cartography for the various floating islands that make it up. Hi-resolution versions of all these maps are up on my Patreon.
I’ve been slowly working on this map for the last few months and I think it’s finally in a state where I’m okay sharing it. I plan to use this for a homebrew D&D game and will be adding town names and other labels … Continue readingThe Divided Kingdoms of Rence
I’ve started work on a new campaign setting, based on the idea of creating a low-magic and human-centric adventure. From the very start, I also wanted to explore the idea of two opposing sides that have clearly justifiable reasons for entering into a civil war. … Continue readingRence – A Low-magic Setting
Making some progress on the main city map for the upcoming webseries:
Starting work on a campaign map, ahead of my players’ trip into a new dangerous territory: The Blood Marches.
This holiday season I’m going to be running a 5e D&D one-shot for some close friends and family. I thought I’d make a cool map prop to use in the game and decided to try my hand at some watercolours.
Shale Population: 8,000 permanent Located on the Western coast of the Celestine valley, Shale is a port city whose dwarven construction can be seen in the symmetry of its streets and the ingenuity of its design.
The half of Shale that lies above ground is known to locals as Skyside. A well defended port dominates its western edge and it is here that the Dyrmoine clan’s fleet of juggernauts rests. Jutting out of the harbour is an incredibly tall barracks that … Continue readingShale – Skyside