The concept for this character came about because I wanted to make a D&D fighter that played like a party leader. To start with I gave him a decent charisma score, proficiency in history and persuasion, and the inspiring leader feat (thanks to variant human). From there I figured he would follow the Battlemaster path in order to get the Rally and Commander’s Strike Manoeuvres. Later down the track I aim for him to multiclass as a rogue, taking the Mastermind archetype.
Once all these are acquired he’ll be able to grant his allies extra attacks, temporary hit points, or advantage on their next strike, whatever the situation requires.